_ai_airship_names.txt=These don't need to be translated directly. It just needs to be a list of heroic-sounding airship names.
_airship_names.txt=These don't need to be translated directly. It just needs to be a list of airship names that sound kind of awful or like something thought up by a mad scientist.
_building_names.txt=These don't need to be translated directly. It just needs to be a list of names for defensive buildings.
bonus_BOMBERS=Airplanes that drop bombs
bonus_IMPERIAL_CANNON=Imperial in the sense of huge and impressive
bonus_SUSPENDIUM_SPECIALISTS=Suspendium is a glowing teal crystal that makes the ships fly
tech_SHAPED_HULLS=The armour of the ship is shaped in a way to make attacks glance off
High_Alert_=When a spy has been captured, the city goes into high alert for a while, making other spy actions more difficult.
sh_Suspendium_offline=All the strings with IDs starting with sh_ here are things that the crew of the ships shout in-game.
decal_GREEBLE_1=NB a greeble is a visual detail
max=Short version of maximum
ai_STUPID=Don't use a nasty word for stupid here. :)
do_view=View as a verb on a button
Research=Research as Noun
setup_techspeed=Research as Noun
Hold_space_to_place_underneath=Hold the space bar to place the selected decal underneath the ship instead of on top of it
key_conflict=0 is the key, eg S. 1 is the name of the function it conflicts with, eg Save. 2 is the name of the category the conflicting function is in, eg Ship Editor.
incoming_enemy_fleet=Shown in the main map when there is an enemy fleet flying towards one of your towns or cities.
Cycle_selection=Cycle in the sense of selecting the next ship
mod_SUSPENDIUM_RAY=A death ray or particle beam using Suspendium
mod_DOME_DOWN=Decorative hemisphere
ARMY_GREEN=Color name
YELLOW=Color name
LIGHT_YELLOW=Color name
TAN=Color name
DARK_GREY=Color name
LIGHT_GREY=Color name
LIBERTY_BLUE=Color name
BLUE=Color name
TEAL=Color name
STONE_GREY=Color name
STEEL_GREY=Color name
RED=Color name
BROWN=Color name
SAND=Color name
DARK_BROWN=Color name
GREEN=Color name
ASPARAGUS_GREEN=Color name
Base_Colour=Color name
WHITE=Color name
ORANGE=Color name
ONYX=Color name
RIFLE_GREEN=Color name
CHARLESTON_GREEN=Color name
PRUSSIAN_BLUE=Color name
decal_LARGE_FIN=Zeppelin Steering Fin
decal_FLIPPED_LARGE_FIN=Zeppelin Steering Fin
decal_DOWNWARDS_LARGE_FIN=Zeppelin Steering Fin
decal_FLIPPED_DOWNWARDS_LARGE_FIN=Zeppelin Steering Fin
decal_SMALL_FIN=Zeppelin Steering Fin
decal_FLIPPED_SMALL_FIN=Zeppelin Steering Fin
decal_DOWNWARDS_SMALL_FIN=Zeppelin Steering Fin
decal_FLIPPED_DOWNWARDS_SMALL_FIN=Zeppelin Steering Fin
mod_ACCESSIBLE_STRUT=Metal struts with a floor and ladder so crew can move through it
SCHOLAR_0=SCHOLAR_X lines are in-universe background lore delivered by an older female professor.
SCHOLAR_1=Floathoney is intoxicating
SCHOLAR_3=Trilunarianism is the default religion of the setting
SCHOLAR_9=See references to Turtledoves elsewhere
SCHOLAR_16=impressment is forcible recruitment / shanghaiing
SCHOLAR_19=AKA a parachute
SCHOLAR_20=biscuit in the sense of hardtack sailor rations, not delicious sweet biscuit
SCHOLAR_25=A crofter is a farmer working a small plot of land.
SCHOLAR_26=A wurm is a giant lizard used instead of a horse or ox, not a worm
SCHOLAR_27=These two lines mean the same, and can be translated the same.
SCHOLAR_28=These two lines mean the same, and can be translated the same.
SCHOLAR_29=A wurm is a giant lizard used instead of a horse or ox, not a worm
SCHOLAR_30=Fleshcracker mechs are giant robots that look like nutcrackers. They have a tentacle arm that picks up people and puts them into their mouth.
SCHOLAR_33=AKA airplanes
SCHOLAR_37=mead is a type of alcoholic drink made from fermenting honey
SCHOLAR_38=Frost wurms are giant lizards living in the cold parts of the world. The equivalent of polar bears.
SCHOLAR_42=A moon disk is a giant floating red disk that appears and produces noxious gas.
SCHOLAR_45=The implication is that the Gug Convention is some kind of international agreement about civilized warfare that has been broken so many times people hardly remember it.
SCHOLAR_48=see Stargazy pie if you want to be weirded out by British cooking
SCHOLAR_49=reference to the phrase things man was not meant to know, suggesting the recipes were so terrible that they were a chthulu-like horror
SCHOLAR_51=reference to Quidditch in Harry Potter, which has completely unfair scoring
SCHOLAR_54=The joke here is that archeologists tend to say objects were used for ritual purposes when they have no idea what they are
SCHOLAR_58=Direct quote from Paracelsus
SCHOLAR_59=In the game, members of cults can raise undead giant flying squid from the dead. Here the scholar theorises that maybe the dead squid wants to come back to life and is making the cultists do things.
SCHWARZKOLM_0=Commodore Schwarzkolm is a naval instructor. His lines are tutorial lines and often describe user interface elements.
SCHWARZKOLM_5=There are places in the tech tree where you have to choose between two options. For example, you can either have safer ammunition storage or more space-efficient ammunition storage.
SCHWARZKOLM_8=charge is a specialized term in heraldry
very_flammable=Describes how easily a ship module catches fire.
flammable=Describes how easily a ship module catches fire.
slightly_flammable=Describes how easily a ship module catches fire.
not_flammable=Describes how easily a ship module catches fire.
explodes_easily=Describes how easily a ship module may explode.
may_explode=Describes how easily a ship module may explode.
plinkedVsDragon0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsDragon1=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsDragon2=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsDragon3=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsWhiteDragon0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsGreyDragon0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsGreenDragon0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsBlackDragon0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsHeavySteel0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsHeavySteel1=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsHeavySteel2=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsDragonhide0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsDragonhide1=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsMoonDisk0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsMoonDisk1=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsBeehive0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
plinkedVsWaspNest0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
pref_REDUCED_FLASHING=Settings toggle to reduce flashing to help people with epilepsy
mod_CRENELLATION=A crenellation is the up-and-down shaped wall at the top of a castle
BRASS_YELLOW=Color name
CANVAS_WHITE=Color name
plinkedVsShellwalker0=These lines are said by crew to tell the player that a weapon is ineffective against an enemy. {1} is the name of a weapon.
stat_Shot=Past tense of Shoot. Used in post-combat stats to show how many crew members have been shot.
decal_SMALL_ROUNDEL_CHARGE=Charge means symbol here
decal_SMALL_CHARGE=Charge means symbol here
decal_MEDIUM_CHARGE=Charge means symbol here
decal_LARGE_CHARGE=Charge means symbol here

